Hello!
This is a short and sweet update. coherence 1.5 is out, and brings with it a new feature - limited cloud storage. The limit is 24 hours at the moment. There's a good chance that this feature might get developed into a full cloud storage solution without a time limit - let us know at devrel@coherence.wiki if that's something you're interested in!
Let's talk about the potential use cases. How useful is storage that has an expiration date? Turns out, it can be very useful. Data that has a short lifespan by design is called ephemeral data (the opposite of persistent data). It's used for temporarily storing information that later gets either moved to persistent files or deleted. In multiplayer gaming context, it could be used for storing anything with a short lifespan - procedurally generated maps, biomes, enemy locations, loot locations, lobby information, and much more. This type of data is relevant only during the ongoing game session and has no utility afterwards. Here's a short list of the benefits of ephemeral data:
Here are some general tips to keep in mind when implementing cloud storage solutions:
To take advantage of this feature, start by heading to our Cloud services section. Don't forget to check out our Cloud Storage API documentation to get the best out of this feature, and feel free to peruse the full 1.5 Release Notes.
Get Started with Cloud Storage
PS - you can easily leave us feedback on our 1.5 release forum thread.
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